From December 10th-20th, “(In)/Animate Objects triptych”, a limited edition photograph, is part of an online auction for Automata, a Los Angeles arts organization dedicated to experimental puppet theater, film, and contemporary art practices. The dolls in the photograph were originally part of (In)/Animate Objects, my installation for the 2016 COLA Fellowship exhibition. Continue reading “(In)/Animate Objects triptych, Automata (online auction)”
On December 7th, 2017, Center Theatre Group interviewed Gina Young, Hana Kim, and myself as finalists for the 2018 Sherwood Award about our art/lives in L.A. Read the full story on the Center Theatre Group Blog. Continue reading “2018 Sherwood Award Finalists Interview (CTG Blog)”
Today, the Center Theatre Group announced three finalists in the Richard E. Sherwood Award, which included Gina Young and Hana Kim, and myself.
Julie Brown‘s Homecoming Queen’s Got a Gun – The Musical in which I designed a humanette puppet used by Drew Droege opened for another run in Los Angeles at the Cavern Club Theater October 13th-21st, 2017. Continue reading “Homecoming Queen’s Got a Gun (puppet design)”
On August 19th, 2017, there was a book launch for COLA 20, featuring DJ Daedalus at Grand Performances in downtown Los Angeles. COLA 20, a hardbound edition, that tells the story of the Los Angeles art scene and the impact of the Department of Cultural Affairs through its 20 year history of the COLA Individual Artist Fellowship Initiative. I was awarded a COLA Fellowship in 2016, which enabled me to create the installation (In)/Animate Objects at Los Angeles Municipal Art Gallery. (In)/Animate Objects explored the excesses of a doll hoarding grandmother and featured 1,261 handmade, distressed rag dolls. Continue reading “COLA20 (book launch)”
From August 18th-31st, 2017, Dave Made A Maze, an independent film I assisted Christine Papalexis with puppeteering and fabrication, went into limited release throughout the US and became available on demand after premiering at Slamdance. In Dave Made a Maze, a frustrated artist must be rescued by his friends from a bloodthirsty Minotaur in a supernatural world of the cardboard fort he built in his living room. This oddball comedy horror is full of fun, low-tech special effects. Continue reading “Dave Made A Maze (film, puppeteer)”
On June 16th + 17th, I presented an initial scene from Model Killer: Giant Crimes & Tiny Cover-Ups, as an artist-in-residence at the Eugene O’Neill Theater Center at the culmination of the National Puppetry Conference. Model Killer is a morbid comedy centered on Vivian Nutt, a disgruntled dollhouse maker turned investigator. Vivian builds dioramas of unsolved murders, only for it to be revealed that she is a serial killer. In Model Killer, I am creating a universe in which I invite the viewer to reconsider female serial killers, the historically feminine craft of miniatures, and murder as entertainment.
In June 2017, I workshopped the beginnings of my script-in-progress Model Killer: Giant Crimes & Tiny Cover-Ups as an artist-in-residence at the Eugene O’Neill Theater Center – with performances on Friday, June 16th and Saturday, June 17th at the culmination of the National Puppetry Conference. Model Killer: Giant Crimes & Tiny Cover-Ups is a morbid comedy centered on a disgruntled dollhouse maker turned investigator. Vivian Nutt builds dioramas of unsolved murders only for it to be revealed that she is a serial killer. Continue reading “Model Killer, Waterford, CT (residency)”
From to June 3rd-10th, 2017, video documentation from my performance, Raggedy Ann to Real Doll was on display at Los Angeles Contemporary Exhibitions as part of Irrational Exhibits 10th Anniversary: Mapping the Divide, curated and produced by Deborah Oliver. In Raggedy Ann to Real Doll, I constructed a storefront operating theater at LACE as one of America’s most beloved dolls went under the knife. I examined how we negotiate our idea of personal identity in an ever-shifting landscape of technologies that can drastically alter and re-map the body. Projected video and the remote voyeurism from a live stream provided multiple onsite and virtual opportunities for spectatorship.